A downloadable game

Overview

Grim Turn is an ongoing project aimed at creating the basic TBS-style combat loop. The project was a recent proof-of-concept exercise and is currently on hold while I focus on adding more features to Grim.


Current State

Grim Turn is currently a basic TBS foundation to what will hopefully be expanded on in the future. It currently features the following gameplay mechanics:

  • Extensive Custom Inspector Scripts
  • Various Attack Types (x targets, pattern attacks, buffs, etc.)
  • Buffs and Debuffs that modify character stats
  • Serializable Stage Preset Objects that programmatically spawn enemies and weather effects.
  • Strict Turn-Based vs. Real-Time combat options


Known Issues & Notes

  • Multi-target attacks get wonky in real-time mode.


Future Plans

This is a short list of high-level features & systems I am planning on implementing into the project once the current bug list is resolved, and I shift focus away from Grim for a while:

  • Character Movement
  • Stage Navigation Map
  • Loot (and gearing?) System
  • Spells & Mana System
  • Free-Cam Exploration / Looting Mode