Grim Turn
A downloadable game
Overview
Grim Turn is an ongoing project aimed at creating the basic TBS-style combat loop. The project was a recent proof-of-concept exercise and is currently on hold while I focus on adding more features to Grim.
Current State
Grim Turn is currently a basic TBS foundation to what will hopefully be expanded on in the future. It currently features the following gameplay mechanics:
- Extensive Custom Inspector Scripts
- Various Attack Types (x targets, pattern attacks, buffs, etc.)
- Buffs and Debuffs that modify character stats
- Serializable Stage Preset Objects that programmatically spawn enemies and weather effects.
- Strict Turn-Based vs. Real-Time combat options
Known Issues & Notes
- Multi-target attacks get wonky in real-time mode.
Future Plans
This is a short list of high-level features & systems I am planning on implementing into the project once the current bug list is resolved, and I shift focus away from Grim for a while:
- Character Movement
- Stage Navigation Map
- Loot (and gearing?) System
- Spells & Mana System
- Free-Cam Exploration / Looting Mode